Full keyboard and full mouse support for all play styles.
Once we have this framework, we’ll just start doing the actions and menus one at a time. Procedural portraits - we need to implement Carolyn’s great portraits for the humans/elves/dwarves/goblins/kobolds, and also get animal people displayed.There’s also a day-night cycle and we’ll have a minimap this time around. Main interface layout - similar to Fortress Mode, there are tile-based actions, information menus, and other actions like travel.Travel map - we have the world map, but sites need hundreds of sprites to match up with the ASCII that shows individual streets etc.First, the basics, which will let us actually see what’s going on at all in the new art style.